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Enchant nearby enemies to focus on the Asura. Affected enemies receive 10% decreased movement speed, and attack speed for 3 seconds. Asura suffers from 25% reduced movement speed for 9 seconds.
Cleave Surroundings with ferocious might, dealing 700%/2,000%/4,000% damage + 2,000%/20,000%/50,000% armor and slowing enemies attack speed by 15% and movement speed by 10%
Reduces Damage taken by 25%.
Increase Armor by 50%, reduce damage taken by 10% and retaliate for 1,000%/10,000%/30,000% armor in damage to enemies. Mastery of your mantra also reduces cooldown from 60 to 30 seconds and allows demon blood to activate restoring 30% HP and 10% mana over the duration. Lasts 10 seconds.
Fly into the air and smash on the ground, dealing 200,000x armor damage and regenerating 1.5% HP for each enemy hit. If only 1 unit is hit, regenerate 10% HP.
Reduces magic damage taken by 35%.
Manipulate the target, causing them to focus on you, and having a 20% chance to miss their attacks. Reduces targets armor by 2.5%. This also improves Demonc Embrace, reducing cooldown by half the time, and activating Demonic Blood when cast.
Demonic Blood(Base Devil): Demons have a strong regeneration capability, restoring 30% HP and 10% MP over 10 seconds.
Fighting is like dancing with your opponent. Gain a 20% dodge chance, and heal for 0.5% HP when dodging. Also gain a 40% chance to deal 2x critical damage.
Attacking leaves enemies vulnerable, reducing their armor by 2.5%. When enemies have been seduced, damage to them is increased by 30%, while damage reduction for the asura is increased by 30%.