Asura

Enchant nearby enemies to focus on the Asura.  Affected enemies receive 10% decreased movement speed, and attack speed for 3 seconds.  Asura suffers from 25% reduced movement speed for 9 seconds.

Cleave Surroundings with ferocious might, dealing 700%/2,000%/4,000% damage + 2,000%/20,000%/50,000% armor and slowing enemies attack speed by 15% and movement speed by 10%

Reduces Damage taken by 25%.

Increase Armor by 50%, reduce damage taken by 10% and retaliate for 1,000%/10,000%/30,000% armor in damage to enemies.  Mastery of your mantra also reduces cooldown from 60 to 30 seconds and allows demon blood to activate restoring 30% HP and 10% mana over the duration.  Lasts 10 seconds.

Fly into the air and smash on the ground, dealing 200,000x armor damage and regenerating 1.5% HP for each enemy hit.  If only 1 unit is hit, regenerate 10% HP.

Reduces magic damage taken by 35%.

Manipulate the target, causing them to focus on you, and having a 20% chance to miss their attacks.  Reduces targets armor by 2.5%.  This also improves Demonc Embrace, reducing cooldown by half the time, and activating Demonic Blood when cast.

Demonic Blood(Base Devil):  Demons have a strong regeneration capability, restoring 30% HP and 10% MP over 10 seconds.

Fighting is like dancing with your opponent.  Gain a 20% dodge chance, and heal for 0.5% HP when dodging.  Also gain a 40% chance to deal 2x critical damage.

Attacking leaves enemies vulnerable, reducing their armor by 2.5%.  When enemies have been seduced, damage to them is increased by 30%, while damage reduction for the asura is increased by 30%.