Nature

Plant a tree that matures over 2 seconds.  After 2 seconds, the sapling blossoms and covers all allies in the area with rejuvenation, healing for 100% INT per second, for 5 seconds.
This ability has 2 charges before cooldown.

Channel nature energy to heal the target for 150% INT, and then heal for another 50% INT per second, for 7 seconds.

Moving will increase healing by 25%, and mana regeneration by 50%.

Grow thorns on the target area, dealing 1,000% damage to enemies and buffing allies with thorns armor, returning 50% damage for 5 seconds.  Also increases allies damage reduction and damage by 5%.

Standing still will increase armor by 20,000/100,000 and damage reduction by 10%.  Moving will remove this state.

Instantly heal the target for 100% INT, and any of Nature's active heal over time effects are consumed healing what they would heal for the remainder of their duration.

Using a healing spell grants a charge of lifebloom.  At 10 stacks, the mana cost of abilities is reduced by 25%, and all nearby allies get a 15% damage boost.

Channel for 1 second, gathering all your lifebloom stacks, and unleashing a nature boost healing all allies for 100% INT + 25% INT per stack.  Applies a wild growth, that heals for 5% INT + 10% INT and 1% of your armor boost for each lifebloom stack used, for 6 seconds.

Empowers the target of your swiftmend with a boost of 30% damage, and 15% damage reduction for 20 seconds.

Passively grants Nature a 20% damage reduction and damage nullification, and on taking damage will return 6,000% INT damage back to the enemy.