Evolution

Enemies nearby are forced to attack this unit for 9 seconds.  Reduces your movement speed by 25% for the duration.

Explodes part of your body, dealing 1,000%/4,500%/12,500% damage in the area.  Units affected are taunted.  Costs 4% of max HP.

Extend your arm to pull the target enemy to you, dealing 2,000%/10,000% damage.  Costs 2% max HP.

Place a standart made of your own flesh, costing 12%  max HP for 15 seconds.  The standart deals 2,000% damage to all enemies nearby.

Allies affected by the standart will heal for 2% of HP when killing a unit, and receive 15% less damage and deal 15%  more.

Protects the body with a certain carapace, increasing armor by 100,000.  Returns thorns damage to enemies who attack for 12.5% of max HP in damage.

Adapt to dangerous situations, like no other.  Increase damage reduction by 25% and healing 1% of HP on hit.

Your skin and weapon are covered in toxic slime, causing a 10% chance to dodge attacks.  Attacking a target has a 10% chance to poison them, slowing their attack speed for 5% and dealing 50% of all stats in damage, per second, for 14 seconds.

All evolutions and reforming of his own body, increase survivability and predatory aspects.
+25% movement speed
+75% attack speed
+15% damage reduction

Increases Str by 2,000,000.  Grapple has a 50% chance to deal an additional 10,000% damage, and stun for 1 second.  This effect has a 30 second cooldown.

Overload your blood with adrenaline, boosting attack and movement speed by 50%.  Also regenerates 0.5% of HP and MP on hit, and granting a 15% damage reduction bonus for 15 seconds.  Costs 10% of HP.

Allies nearby become affected by mutations, increasing their damage and damage reduction by 5%.  Attacks will also restore 0.2% HP.