Wild

Slash in front with your claws, generating 1 combo point and dealing 10,000% damage.

Rake your enemy dealing 3,000% damage per second, for 15 seconds, and generating 1 combo point.

Leaps behind the target dealing 10,000% ambush damage, and increasing damage by 2,000% for each bleed on the target.

A finishing move that causes 1,000% bleed damage per second, for 10 seconds.  Consumes combo points to increase the bleed damage by 3,000% per point.

Bite the enemy dealing 2,000% damage, thats does 4,250% more damage per combo point spent.

Attacks and abilities have a 20% chance to deal 3x damage, and increases all damage by 10% for each wild bleed on the target.

Damage that takes you below 30% HP, heals you for 30% HP, and for 10 seconds gain increased attack power and damage reduction for 60 seconds.

After using a finishing ability, generate 5 energy for each combo point used.

After using 3 different combo generator abilities, your next Rip will deal 25% more damage, or your next ferocious bite will affect all enemies near the target.

Increases your maximum combo points to 6, and gives you a 25% chance to generate 2 combo points when using a combo generator.
Rip  duration increased by 12 seconds.