Light

Calls forth a cone of light on a target enemy unit, hitting up to 10 enemy units for 200%/1,000%/4,000% damage, plus an additional 10,000% INT at T3.  Costs 2% mana.

Heals a friendly wounded target for 5% damage + 100%/350% INT.

Calls forth a wave of healing energy, that bounces up to 12 times healing for 5% of damage + 235% INT.

Heals a friendly wounded target for 500% INT over 10 seconds.

Fire a stream of light every second for 4,000% INT, and lighting the enemies on fire for 1,000% INT per second, for 7 seconds.  Only shoots new streams at non-burning enemies.

Recharge a unit's life by 20% INT and mana by 10% INT.

-The target of your heals, heals for an additional 5% HP + 30% INT.
-Holy Shock now deals double damage.
-Casting a healing spell heals the target by 25% HP, with a 10 second cooldown.

-The target of your healing spells, takes 20% reduced damage for 10 seconds.  Healing a target with this effect, does not refresh the duration.

-Holy Shock now regenerates HP and MP by 0.3% per target hit.