Purity

Sends a gigantic wave that deals 200%/1,000%/10,000% damage to each enemy unit in the line.

When killed, this unit will Rebirth. Rebirth has a 240 second cooldown.

Heal the target for 3% of damage + 130% Int and boosts damage by 50%.  Lasts for 12 seconds.

Purges evil from the target, making it unable to move for the duration and dealing 4,000%/12,000% damage.  Also heals allies in the area for 150% Int + 5% of HP.

Gives allies 10% damage and decreases enemies damage by 10%.

Causes rains of healing energy to pour down in a large area, healing friendly allied units for 150 Int, per second.  Lasts for 2.5 seconds, and has an 8 second cooldown.  Costs 8.3% of mana.

Freeze and enemy solid for 2 seconds, dealing 15,000% damage.  Has a 30 second cooldown, and costs 5% of mana.

Casting Pure Healing Waters creates a coral spring on the target, that heals all party members for 75% of Int every second.  Also cripples enemies attack and movement speed for 20%, for 2.25 seconds.

Casting Freeze Solid on an enemy now has 2 effects.
-Sprays nearby allies with pure energy, healing for 300% of Int.
-Shatters the shard on the enemy, dealing a bonus 15,000% damage to the target.