Void

Sends a gigantic wave that deals 200%/1,000%/10,000% damage to each enemy unit in the line.

When killed, this unit will Rebirth.  Rebirth has a 240 second cooldown.

Empower the target with void energy, decaying 0.3%/0.5%/1% HP per second, but will grant huge buffs for 20 seconds:
-10%/18%/25% chance to double damage (20%/35%/50% for self)
-5%/10%/15% damage reduction (10%/20%/30% for self)
-10%/20%/30% increased attack speed
-If the target is not a tank class, +200 movement speed

Attacking an enemy destroys 5% of its armor.

Void matter melts the target, reducing their armor by 10% and dealing 10,000% damage in the nearby area.

Corrupt a unit from within, dealing 5,000% damage per second, and decreasing their attack speed by 25%.  Lasts for 20 seconds, and costs 20% of mana.

Traumatize the target dealing 14,000% damage.  The trauma increases your damage dealt to targets affected by 50%, and reduces their attack damage by 10% for 10 seconds.

Steal essence from your victims that have critical state void matter on them, healing Void by 1% HP on ability critical strikes.  Gain a 15% chance to deal 2x damage.

When dealing magic damage, if the target is affected by a void debuff, the void matter on the target is manipulated to cause 25% increased damage for each debuff.