Death

Activate Soul Absorb leeching life essence from enemies in a wide area, causing 30%/300%/1,000% damage each second to enemies nearby. Drains 1%  mana until deactivated.

Deal 20% damage on hit, that reduces attack speed, and movement speed by 20% for 2 seconds.

Nearby enemy units are cursed, and they have a 16% chance to take 1,000%/2,500%/6,500% extra damage when you deal magic damage to them.  This effect also reduces the cursed units attack damage by 30%.  It costs 1.25% of mana, and lasts for 30 seconds.

Creates a soulstorm on the target location, dealing 2,000%/5,000% damage per random intervals from 0.2 to 1 second.

Soul Absorb transforms, becoming Death Calls at T3.  Erupt with killing intent, dealing 6,000% damage to all nearby enemies, and gaining 20% increased damage for 5 seconds.

Hurl a soul chain that damages enemies hit for 15,000% damage.  Can chain up to 8 enemies.  Costs 5% of MP.

Absorb the life essence of a target enemy, dealing 5,000% damage per 0.33 seconds, for up to 3 seconds.  Immediately absorb 10% of MP.

Death believes he is the salvation from life.  There's a 5% chance to corrupt the target's soul for 5x damage, and drain 1% of their MP.

Casting spells, drains the soul of your targets.  Increase the damage of your spells by 20%, up to 80%.  After this, the next spell cast will active Soul Eater, increasing all damage by 100%.  The effect resets to 0 after 10 seconds.